Home » Capturing 920K Video! – HOLY $H!T a technology use for video capturing

Capturing 920K Video! – HOLY $H!T a technology use for video capturing



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Capturing 920K Video! - HOLY $H!T

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Capturing 920K Video! – HOLY $H!T
a technology use for video capturing
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50 thoughts on “Capturing 920K Video! – HOLY $H!T a technology use for video capturing”

  1. The title and the intro to the video is BS.

    Calling it "920K" is the same BS as calling a VR headset with two UHD displays 8K.

    920K at 16:9 would mean 554K x 920K which results in an image with a resolution around 510Tera pixels. While the actual resolution is less. So if you would make it a single mosaic, it would be more like 86K if you call it at the actual resolution. Of course that's not the case.

    If they are doing VisualSFM for every single frame they completely missed the point of having static cameras. You wouldn't even need depth data. If they bring it to other places without a static rig – you would need the feature detection.

    A German TV show did a remote artist performance from France using a light stage which they composited live in Unreal back into a track studio camera and the result was great.

  2. Looks like something similar was used to produced Kira Kira Killer (Kyary Pamyu Pamyu), but not in real time like this insane set-up
    https://www.youtube.com/watch?v=35FbwCIxT0g

    In the shots when the camera orbits like crazy, yo can see that is a 3D version of Kyary, especially at the end.
    In the behind the scenes of MV01, they show a tiny bit of the studio fill with lots of cameras pointing at the center, it's a full green screen room though

  3. im guessing the movie footage has exaggerated the glitch effect because if thats 100% natural its horrible. like they dropped half a mil or more on some glitchy shit why would i want that yknow

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