Home » Blender Extrude Edge Along Normal: Mastering Precise Geometry

Blender Extrude Edge Along Normal: Mastering Precise Geometry

Extrude Edge By Normals? - Modeling - Blender Artists Community

How do you extrude along an edge in blender?

You can extrude along an edge in Blender by using the Extrude tool. This tool lets you create new geometry by pulling existing geometry outward.

Here’s how to extrude along an edge:

1. Select the edge you want to extrude. You can do this by clicking on the edge in the viewport.
2. Press E to activate the Extrude tool. This will extrude the selected edge.
3. Move your mouse to adjust the direction and distance of the extrusion.
4. Click to confirm the extrusion.

If you want to extrude only the edges of a face, or only the vertices of an edge, you can use the Alt-E shortcut. This opens a menu with options for Extrude Edges Only and Extrude Vertices Only.

Let’s break down the use cases for “Extrude Edges Only” and “Extrude Vertices Only”.

* Extrude Edges Only will create a new face that is extruded along the selected edge. This is useful for creating things like walls, pipes, or other elongated objects.
* Extrude Vertices Only will create a new vertex that is extruded along the selected edge. This is useful for creating things like corners, curves, or other detailed features.

So, in a nutshell:

* E = Extrude the selected geometry.
* Alt-E = Choose to extrude along edges or vertices only.

Let me show you an example. Let’s say you’re building a simple house. You’ve created the basic shape of the house with a face. Now, you want to create a wall that extends from one edge of the house. You can do this by selecting the edge, then pressing E to extrude it. As you move your mouse, you’ll see a new face being created that extends from the edge. You can adjust the length of the wall by moving your mouse further away from the house, and then click to finish.

Remember, you can use the Alt-E shortcut to force the extrusion to be along the edge or vertices only. This is really handy for creating detailed features.

Once you master extruding along edges in Blender, you’ll be well on your way to building amazing models.

What is the shortcut for extrude edges?

You’re looking for a quick way to extrude edges? You’re in luck! The keyboard shortcut for extruding edges is Ctrl/Cmd+E.

But there’s a cool feature that goes along with this shortcut: Keep Extrusion Sides Connected. This option is a game-changer when you select multiple edges to extrude. It keeps the sides of the extruded edges all connected, making your models look more polished and professional.

Think of it like this: imagine you’re extruding the edges of a square. If you don’t have “Keep Extrusion Sides Connected” enabled, you’ll end up with four separate faces that are not attached. But, with “Keep Extrusion Sides Connected” enabled, those four faces will be connected to form a solid box.

Let’s get into more detail about the “Keep Extrusion Sides Connected” option:

– What it does: It creates a smooth, connected surface when you extrude multiple edges.
– How it works: Instead of creating individual faces for each extruded edge, it merges those faces into a continuous surface.
– Why you’d want to use it: It eliminates gaps and inconsistencies in your model, making it look cleaner and more professional.

Think of it as creating a seamless extrusion. It takes a little bit of the work out of creating complex shapes.

How do you select along the edge in Blender?

Selecting along the edge in Blender is super easy! Holding Alt while selecting an edge will let you pick a loop of connected edges that form a line. This line passes through the edge your mouse is hovering over. Shift-Alt lets you add to your selection, which is perfect for adding more edges to your loop.

Let’s dive a little deeper into this. When you select an edge with Alt, Blender analyzes the mesh. It looks for a continuous path of edges connected end to end, starting from your chosen edge. Think of it like tracing a line through the mesh. This continuous path becomes your selection.

Here’s a fun thing to try. Select an edge on a cube. Now hold Alt and click on another edge on the same face. You’ll see Blender highlight the whole edge loop, making it easy to select all the edges around that face. This process works for all types of meshes, so you can select loops on any part of your model.

Keep in mind, Alt selection is all about finding those continuous paths. If your mesh has holes or breaks, the loop selection might not go as you expect. It’s a tool for finding smooth, connected lines of edges, so use it to streamline your selection process!

How do you extrude a face along normal in Blender?

Okay, let’s break down how to extrude a face along its normal in Blender.

Extruding a face along its normal in Blender is a common technique for creating new geometry. The normal of a face is a vector that points perpendicularly outward from the face’s surface. Extruding along the normal allows you to build out from existing geometry, creating new surfaces that align with the original face’s orientation.

Here’s how it works:

1. Select the face you want to extrude. You can select a face in Edit Mode using the left mouse button.
2. Use the “E” key to extrude. This will create a new face that is a copy of the original face, offset along the direction of the normal.
3. The direction of the extrusion is controlled by the mouse. Move your mouse to adjust the distance and direction of the extrusion.

Now, let’s go deeper into what’s happening when you extrude a face along its normal.

Imagine you’re holding a flat piece of paper. The paper has a front side and a back side, and it has a normal that points straight out from the paper’s surface. If you want to extend the paper, you can push it outwards in the direction of its normal.

Blender works the same way. When you extrude a face, you’re essentially pushing it outwards, creating new geometry that continues the original face’s shape. The direction of the extrusion is determined by the normal of the original face, which ensures that the new geometry remains consistent with the original.

This process creates a new face that has its own normal vector. However, only the normals of the new faces created from the extrusion will be flipped. This means that the original face’s normal remains the same, while the newly created face’s normal is reversed to maintain consistency with the overall geometry.

So, when you extrude a face along its normal in Blender, you’re essentially pushing the geometry out in the direction of the normal vector, creating new faces that are connected to the original face and share the same orientation.

What does Alt+S do in Blender?

Alt+S in Blender’s Edit Mode: A Quick Guide

Alt+S is a handy shortcut in Blender’s Edit Mode that lets you manipulate your mesh in a variety of ways.

Here’s how it works:

Shrinking and Fattening: When you press Alt+S in Edit Mode, you can use your mouse to shrink or fatten selected vertices, edges, or faces along their normals. This means the changes happen perpendicular to the surface of your mesh. Think of it like pushing or pulling on the selected parts of your model.

Normal Manipulation: Alt+S also gives you a lot of control over the direction of your mesh’s normals. You can use it to flip them, scale them, or even rotate them. This is especially useful when working with complex shapes or when you need to create specific effects.

Here’s a more detailed explanation of what you can do with Alt+S:

1. Select your desired vertices, edges, or faces: In Edit Mode, use your selection tools to choose the part of your mesh you want to manipulate.
2. Press Alt+S: This activates the Alt+S function. You’ll notice a widget appear around your selection, similar to the one used for scaling.
3. Use your mouse: Move your mouse around to adjust the size and direction of your selection.
4. Left click to confirm: Once you’re happy with the changes, left-click to finalize them.

Pro Tip: When using Alt+S, keep an eye on the 3D Viewport header to see which axis you’re currently manipulating. This will help you understand how your mouse movements are affecting the selected geometry.

Alt+S is a powerful tool in Blender’s Edit Mode that allows you to quickly and efficiently adjust the shape and flow of your 3D models. With a little practice, you’ll be able to use this shortcut to create all sorts of interesting and complex geometries.

How do you align face normals in Blender?

Let’s talk about how to align face normals in Blender! This is a super important step in creating smooth, professional-looking models.

First, you’ll want to switch to Edit Mode. You can do this by pressing Tab on your keyboard. Now, select the faces you want to make flat. You can do this by clicking on them individually, or by using the Select tools in the 3D Viewport.

To align the normals, press Space on your keyboard and type “Align to Geometric Normals” or “Align to Face Normals”. This will make sure your model has smooth shading and custom normals (if you haven’t already set them). It also aligns all the custom normals of your vertices to the chosen normal.

What’s the difference between aligning to “Geometric Normals” and “Face Normals?”

“Align to Geometric Normals” aligns your normals based on the overall geometry of the selected faces. This is useful if you want your normals to be consistent across multiple faces, or if you want to create a smooth, rounded surface.
“Align to Face Normals” aligns the normals based on the individual orientation of each face. This is useful if you want to create sharp, defined edges.

Think of it this way: imagine you’re sculpting with clay. “Align to Geometric Normals” is like smoothing out a rough patch of clay, while “Align to Face Normals” is like making sharp, defined lines.

Here are some tips for working with face normals in Blender:

* If you’re not sure which type of alignment to use, it’s always best to start with “Align to Geometric Normals” and see how it looks. You can always adjust the normals later.
“Align to Face Normals” is a great option for creating sharp edges, such as the edges of a building or a box.
“Align to Geometric Normals” is a great option for creating smooth, rounded surfaces, such as a sphere or a cylinder.
* You can also manually adjust face normals by selecting individual faces and using the Normal tools in the 3D Viewport.

By understanding how to align face normals, you can create models with clean, consistent shading that will impress even the most discerning viewers. Keep in mind that these tools are essential for creating realistic and visually appealing models in Blender.

How do you extrude faces along the edge in blender?

Let’s talk about how to extrude faces along an edge in Blender. This is a handy technique for adding detail or creating new geometry. Here’s the key: Alt-E is your go-to shortcut.

When you select a bunch of vertices that make up an edge or face, Blender assumes you want to extrude them as a single unit. Similarly, if you select a bunch of edges that form a face, Blender will treat it as a single face.

But what if you want to force Blender to treat your selection as individual vertices or edges? That’s where Alt-E comes in. It gives you the option to Extrude Edges Only or Vertices Only, so you can get the exact extrusion you need.

Let me break it down further. Say you have a face you want to extrude, but you want each edge of the face to extrude separately. You would select the face, hit Alt-E, and choose Extrude Edges Only. This will create a series of separate extruded edges along the original face.

Similarly, if you have a single edge you want to extrude as a series of individual vertices, you would select the edge, hit Alt-E, and choose Vertices Only. This will give you a series of separate extruded vertices along the original edge.

Remember, using Alt-E gives you more control over your extrusion, allowing you to create complex and detailed models with ease. You can use this technique for all sorts of things, like creating a mesh with multiple layers or adding intricate details to a model. Experiment with it to see what you can create!

See more here: How To Extrude Edges On Normals? | Blender Extrude Edge Along Normal

Can a face be extruded in Blender?

It’s awesome that you’re exploring extrusion in Blender! I get your question about extruding faces. Right now, Blender handles edge extrusion differently than face extrusion. While edges extrude in a consistent direction, faces can be extruded with individual directions, making them quite versatile.

Let’s delve a bit deeper into this. When you extrude an edge, Blender essentially creates a new edge parallel to the original one. This new edge is then connected to the original edge’s endpoints, forming a new face. This process consistently pushes the edge outwards, resulting in a straight line.

However, face extrusion works a bit differently. When you extrude a face, Blender analyzes each vertex on that face and creates a new vertex at a specific distance along a specific direction. This direction is determined by factors like the normal direction of the face and any modifiers applied to it. This allows for more complex and nuanced extrusion, shaping your model in more organic ways.

The flexibility of face extrusion is powerful, as it lets you create things like:
Rounded edges: By applying a slight offset to the extruded vertices, you can create smoothly rounded edges.
Beveled edges: By adjusting the extrusion distance of individual vertices, you can achieve a beveled effect.
Organic shapes: Using face extrusion with modifiers, you can create natural and flowing forms.

So, while extruding faces is currently a feature in Blender, it’s not exactly the same as extruding edges. Each technique offers different possibilities, allowing for a wide range of creative choices in your models.

What is extruding in Blender?

Extruding in Blender is a fundamental modeling tool that helps us create complex shapes from simple geometry. It’s a powerful technique that allows us to pull out new faces, edges, and vertices from an existing selection. In essence, extruding creates a copy of the selected geometry and moves it along a specified direction.

To extrude in Blender, you need to be in edit mode. This is achieved by selecting your mesh object and pressing Tab. Then, select the faces, edges, or vertices you want to extrude. With your selection made, press the E key to initiate the extrude operation.

As you extrude, you’ll notice the selected geometry moving in the direction of your mouse. This is known as “live extrusion”. You can adjust the extrusion distance by dragging your mouse and also adjust the extrusion direction by using the X, Y, or Z keys.

Extrusion is a versatile tool that offers a lot of control over the shaping of your geometry. It allows you to create new surfaces, add thickness to objects, or even create complex curves and shapes by extruding multiple times. Understanding extrusion is essential for anyone wanting to model in Blender, as it forms the foundation for many other modeling techniques.

How does an extrude algorithm work?

Let’s break down how an extrude algorithm works! Imagine you’re taking a 2D shape and stretching it out into a 3D object. The extrude algorithm does this by creating new faces based on the edges of the selected shape.

First, the algorithm finds the outside edge loop of the shape you want to extrude. This means it figures out which edges will become the outer boundaries of the new 3D object. Think of it like tracing the outline of your 2D shape.

By default, the algorithm considers edges that belong to two or more selected faces as internal. These edges are kind of like the lines inside your 2D shape; they won’t be part of the outer edges of the new 3D object.

Once the algorithm has identified the outside edge loop, it transforms these edges into faces. This is like creating a wall around your shape. This wall will be the new outer surface of the extruded object.

Here’s a bit more detail about how the algorithm identifies the outside edge loop:

The algorithm uses a clever method to figure out which edges are on the outside. It starts by looking at the edges that belong to the selected faces. It then checks whether these edges belong to more than one selected face. If an edge is shared by two or more faces, it’s considered an internal edge because it’s part of the inner structure of your shape.

Edges that are only part of a single selected face are considered external edges. These edges form the outline of your shape and will become the outside edge loop that defines the new 3D object.

Think of it like this: If you have a square with four sides, and you select all four sides, the algorithm will identify the four sides as external edges, and they will be used to create the outside edge loop. But if you select three of the sides of the square, the algorithm will identify the edges shared by two selected sides as internal edges and the single edge that belongs to only one selected side as the outside edge loop.

This process allows the algorithm to create a new 3D object with the correct shape and orientation, making sure that the extrusion happens in the right direction.

How does extrude individual work?

Let’s break down how Extrude Individual works in 3D modeling!

Imagine you’ve selected a bunch of vertices that aren’t connected by edges. Extrude Individual makes a copy of each of these vertices and creates a new edge between them. It’s like taking each individual vertex and pulling it out to create a new shape.

But here’s the cool part: Extrude Individual lets you treat multiple faces as individual units, instead of just one big shape. This way, you can extrude each face along its own direction, following its unique normal. It’s as if each face is being pulled outward along its own unique axis.

Think of it like taking a bunch of individual squares and pulling them outwards, each in its own direction. This creates a more complex and detailed shape, rather than just a flat, uniform extrusion.

Extrude Individual is great for adding intricate details to your model. For example, you could use it to create small protrusions on a surface, or to create unique shapes by extruding different parts of a model in different directions.

Let me give you a more concrete example:

Say you’re modeling a building. You might want to create a series of windows along a wall. Instead of extruding the entire wall as one unit, you can use Extrude Individual to extrude each window individually. This allows you to create windows of different shapes and sizes, and to place them at different angles, making the building look more realistic.

Remember, Extrude Individual gives you the freedom to create unique and interesting shapes by working with individual vertices and faces, allowing for greater control and precision in your 3D modeling.

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Blender Extrude Edge Along Normal: Mastering Precise Geometry

Blender Extrude Edge Along Normal: A Deep Dive

Hey there, Blender enthusiasts! Let’s dive into one of the most powerful and versatile modeling tools in Blender: Extrude Edge Along Normal. This technique allows you to create complex shapes and geometries with precision, opening up a world of possibilities for your 3D creations.

Understanding the Basics: What is Extrude Edge Along Normal?

Imagine you have a simple shape, like a flat plane, and you want to give it some depth or dimension. Extrude Edge Along Normal does just that. It takes an edge (or multiple edges) and pushes them outward, along the direction of their surface normals.

Think of it like this: Each edge has an invisible arrow pointing straight out from its surface. Extrude Edge Along Normal pushes the edge along the direction of that arrow.

The Power of Extrude Edge Along Normal

So, why is this technique so powerful? It’s all about the control and flexibility it gives you in your modeling process:

Organic Shapes: It’s perfect for creating smooth, curved surfaces. Imagine sculpting a realistic character’s face, a flowing organic shape, or a complex piece of architecture. Extrude Edge Along Normal lets you do it all.

Detailed Features: You can easily add small details, like ridges, bumps, or indentations, to your models by carefully extruding specific edges.

Precision and Customization: You’re not limited to just pushing edges out. You can control the distance and angle of extrusion, allowing for highly customized results.

Getting Started: Extrude Edge Along Normal in Action

Alright, let’s get our hands dirty and see how this magic happens in Blender:

1. Select your edge: Make sure your desired edge is selected in Edit Mode. You can use the Edge Select mode (press Ctrl+Tab and choose “Edge” from the menu).
2. Activate the Extrude Tool: Press E on your keyboard.
3. Choose “Along Normal”: You’ll see a menu pop up. Select “Along Normal.”

You’ve now extruded your edge along its surface normal! You can adjust the extrusion distance by moving your mouse.

Mastering the Extrude Edge Along Normal: Advanced Tips and Techniques

Now that we’ve covered the basics, let’s take our skills to the next level. Here are some tips and tricks to truly master the Extrude Edge Along Normal technique:

Control the Extrusion Distance: Use the “N” panel (the properties panel) to adjust the extrusion distance. This allows you to fine-tune your shapes.

Using the “Offset” Modifier: The “Offset” modifier is your friend when you want to precisely control how far the edge is extruded along the normal. This is especially useful for creating consistent details across your model.

Extruding Multiple Edges: You can select multiple edges and extrude them together. This is handy for creating complex shapes or adding intricate details quickly.

Smoothing and Refining: Remember that you can always refine your shapes after extrusion by using smoothing tools like Subsurf or Bevel to create smooth transitions between surfaces.

Combining Extrude with Other Tools: The real power of Extrude Edge Along Normal comes when you combine it with other tools like “Inward Extrude” or “Bridge Edge Loops” to create complex shapes and geometries.

Real-World Applications: Where Extrude Edge Along Normal Shines

Extrude Edge Along Normal isn’t just a cool feature; it’s a powerful tool with endless possibilities. Let’s look at some practical examples where it shines:

Creating Realistic Character Models: Imagine shaping a character’s facial features, like the nose, ears, or lips. Extrude Edge Along Normal allows you to create these intricate details with amazing precision.

Sculpting Organic Objects: Whether it’s a flowing piece of fabric, a realistic plant, or a complex piece of architecture, Extrude Edge Along Normal helps you bring your organic visions to life.

Modeling Mechanical Parts: For creating gear teeth, intricate details on machinery, or complex robotic parts, Extrude Edge Along Normal is an invaluable tool.

Creating Game Assets: From weapons to environments, Extrude Edge Along Normal plays a crucial role in building high-quality game assets, giving you the freedom to create detailed and realistic visuals.

Frequently Asked Questions (FAQs)

Q: What is the difference between Extrude Edge Along Normal and regular Extrusion?

A: Regular extrusion pushes edges out along a straight line, while “Extrude Edge Along Normal” follows the direction of the edge’s surface normal. This makes it ideal for creating organic shapes and adding details with precision.

Q: Can I control the angle of extrusion?

A: Yes, you can! The “N” panel offers options to control the angle and distance of the extrusion. This allows for maximum customization.

Q: Can I extrude multiple edges at once?

A: Absolutely! Just select all the desired edges, activate the extrude tool, and choose “Along Normal.”

Q: How can I smooth out the extruded edges?

A: You can use smoothing modifiers like Subsurf or Bevel to create smooth transitions between the original and extruded surfaces.

Q: What are some good tutorials for learning more about Extrude Edge Along Normal?

A: There are tons of excellent tutorials available online, both free and paid, that cover the Extrude Edge Along Normal technique in depth. Just search for “Blender Extrude Edge Along Normal tutorial” on YouTube or your favorite online learning platform.

Q: Can I use Extrude Edge Along Normal in conjunction with other Blender tools?

A: Absolutely! Combining Extrude Edge Along Normal with other tools like “Inward Extrude” or “Bridge Edge Loops” unlocks new levels of complexity and creativity.

Q: Can I undo an extrusion?

A: Yes, you can! Simply press Ctrl+Z to undo the last action. Blender’s undo feature is incredibly helpful for experimenting and correcting mistakes.

Conclusion

Extrude Edge Along Normal is a fundamental modeling tool in Blender that empowers you to create complex shapes and details with unmatched control and flexibility.

By mastering this technique, you’ll unlock a whole new dimension of creativity in your 3D modeling journey. So, go ahead, experiment, explore, and let your imagination run wild!

Extrude Faces Along Normals – Blender 4.1 Manual

Extrusion and offset will be locked in to only move along the local normals of the selected mesh. Flip Normals. Only the normals of the new faces created from the extrusion will be flipped. Dissolve Orthogonal Edges. Removes and connects edges Blender Documentation

How to extrude edges along their normals – Blender

Add a Geometry Nodes modifier, extrude the edges on the Z axis with an Extrude Mesh—Edges node. You could simply extrude them manually in Edit Mode of the object, but this keeps it more Blender Stack Exchange

Extrude Edge by Normals? – Modeling – Blender Artists Community

All face extruded along its normals will create edges extruded the same way around that face. If what you want are the edges you just delete what you don’t want. Blender Artists Community

Is there a way to extrude edges along normals? – Modeling

It was more accurate to do a very tiny bevel with 1 center cut then extrude those faces along the normal then select the sideways edges and use “collapse edges Blender Artists Community

Blender: extrude edge along perpendicular to normal workaround

There’s no easy way to do it. This requires reaching third dimension! YouTube

Edge Extrude Along Normals – better method? :

Use CTRL+R to add a loop (or manually cut one in) just behind the edges you want to extrude/scale along normals, then select only the edges in-between them. Set the Transformation Orientation to Normal and the Reddit

Extrude Faces along Local Normals – Blender Stack

To extrude faces along face normals, as opposed to vertex normals, extrude the polygons with Mesh -> Extrude -> Region, move them with Mesh -> Transform -> Shrink Fatten and hit S key to Blender Stack Exchange

How to extrude equally in all directions? – Blender Stack

If you use Shrink/Fatten on its own, it won’t actually create an extrusion, but can be used to move any existing face, edge or vertex along its vertex normals. I find it much less fiddly than invoking extrude Blender Stack Exchange

Extrude in Blender: Basics, along curve, circles, manifold

To extrude a circle, we use the extrude along normal command. Select the circle, press Alt+E and choose Extrude faces along normal. Move the mouse until the extrusion is the desired depth and Artisticrender.com

Extrude — Blender Manual

When a selection of vertices forms an edge or face, it will extrude as if the edge was selected. Likewise for edges that form a face. To force a vertex or edge selection to extrude as a vertex or edge, respectively, use Alt Blender Documentation

Blender: Extrude Edge Along Perpendicular To Normal Workaround

Blender Tips + Tricks: Precisely Extrude / Extend / Offset Edges

How To Extrude Along Normal Or Individual Faces | Blender Tutorial

Extrude Tool Explained | Blender 4 For Beginners

How To Extrude Along Normals With Even Surfaces In Blender

Getting Started With The Extrude Tool In Blender!

Ep 28: Extrude Along Normals In Blender 2.91

Blender Tutorial : How To Scale Radial Circular Faces Individually

Link to this article: blender extrude edge along normal.

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Modeling - Extrude Faces Along Local Normals - Blender Stack Exchange
Modeling – Extrude Faces Along Local Normals – Blender Stack Exchange
Cannot Extrude Along Y Axis : R/Blender
Cannot Extrude Along Y Axis : R/Blender
Make Uneven Shapes Using “Extrude” On Blender! | By Cluster Official |  Medium
Make Uneven Shapes Using “Extrude” On Blender! | By Cluster Official | Medium
Can'T See Extrude Manifold In The
Can’T See Extrude Manifold In The “Face” Menu – User Feedback – Developer Forum
Getting Started With The Extrude Tool In Blender! - Youtube
Getting Started With The Extrude Tool In Blender! – Youtube
Extrude Subd In Normal Direction Without Tapering - Subd - Mcneel Forum
Extrude Subd In Normal Direction Without Tapering – Subd – Mcneel Forum
Extrude In Blender 2.8 - Modeling - Blender Artists Community
Extrude In Blender 2.8 – Modeling – Blender Artists Community
Make Uneven Shapes Using “Extrude” On Blender! | By Cluster Official |  Medium
Make Uneven Shapes Using “Extrude” On Blender! | By Cluster Official | Medium
Extruding Along Normals / Multiple Faces - Autodesk Community - Fusion
Extruding Along Normals / Multiple Faces – Autodesk Community – Fusion
Edge Extrude Along Normals - Better Method? : R/Blenderhelp
Edge Extrude Along Normals – Better Method? : R/Blenderhelp
Extrude Vertices Along Edges - Blender Stack Exchange
Extrude Vertices Along Edges – Blender Stack Exchange
Edge Extrude (Experimental Addon)
Edge Extrude (Experimental Addon)
How To Mimic Faces/Edges/Vertex Extruding From Cad Software? (Such As  Blender, Maya, 3Dsmax) - Questions - Three.Js Forum
How To Mimic Faces/Edges/Vertex Extruding From Cad Software? (Such As Blender, Maya, 3Dsmax) – Questions – Three.Js Forum
Blender: Extrude – Simply Explained | All3Dp
Blender: Extrude – Simply Explained | All3Dp
Extrusion - Cg Cookie
Extrusion – Cg Cookie
How To Model On Blender (With Pictures) - Wikihow
How To Model On Blender (With Pictures) – Wikihow
Blender Useful 3D Modeling Tools
Blender Useful 3D Modeling Tools
Blender] Extrude Edges And Rotate Them — Polycount
Blender] Extrude Edges And Rotate Them — Polycount
Edge Slide - Blender 4.1 Manual
Edge Slide – Blender 4.1 Manual
Subdivide — Sverchok 1, 2, 0 Documentation
Subdivide — Sverchok 1, 2, 0 Documentation
Extrude/Bevel Polygon/Extrude Along Spline/Inset Etc.] Unified With Further  Enhancements: Bevel Pro... - Autodesk Community
Extrude/Bevel Polygon/Extrude Along Spline/Inset Etc.] Unified With Further Enhancements: Bevel Pro… – Autodesk Community
Extrude Manifold & Internal Faces | Learning Blender 2.9 / 3.0 Through  Precision Modeling | Part- 20 - Youtube
Extrude Manifold & Internal Faces | Learning Blender 2.9 / 3.0 Through Precision Modeling | Part- 20 – Youtube
Is There A Way To Extrude Edges Along Normals? - Modeling - Blender Artists  Community
Is There A Way To Extrude Edges Along Normals? – Modeling – Blender Artists Community
2.2 - Modeling - Extrusion | Librologica
2.2 – Modeling – Extrusion | Librologica
Blender 3D Modeling: A Comprehensive Guide
Blender 3D Modeling: A Comprehensive Guide
What Is The Use Of Extrude In Blender? - Quora
What Is The Use Of Extrude In Blender? – Quora
Mesh Modeling — 3D Graphics Basics With Blender
Mesh Modeling — 3D Graphics Basics With Blender
Bend Face - Blender Market
Bend Face – Blender Market
Extrude Along Normals Problem : R/Blenderhelp
Extrude Along Normals Problem : R/Blenderhelp
Cad Style Modeling In Blender — Osarch
Cad Style Modeling In Blender — Osarch
1) Extruding Selected Edges - Freecad Forum
1) Extruding Selected Edges – Freecad Forum
2.2 - Modeling - Extrusion | Librologica
2.2 – Modeling – Extrusion | Librologica
Extrusion - Cg Cookie
Extrusion – Cg Cookie

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